![]() ![]() Since weapons are either better or worse with no in-between, the old weapon will always be sold for silver for about %10 you paid for it. The game has no item inventory, so when you find items on the field, they automatically turn into silver (money), there's no real weapon inventory either. It's impossible to gain all skills since you max out at 21, I had about 4 or 5 skills left over at the end, not that I needed them or anything. The skills you learn after leveling up will boost your dogs abilities, or gain the ability to wield new weapon types (Dirk, 2-Handed Sword, Bow, etc) or adds new charge moves to your weapons. The Tokens permanently add points to your skills, if I had known this early in the game and had known that my stats will max out at 20, I would of did it completely even across the board and had all my stats maxed out at the end of the game, but either way, the game wasn't to difficult. Your stats max out at 20 points and your level maxes out at level 21, so you can't max out all your stats unless you distribute them evenly to balance out the Tokens you get in the game. When you gain a level you get to distribute 2 points to your stats (2 points is not enough) and on the odd levels you get to gain a new skill. You gain experience by killing things or completing quests. You find crystals in chests in the game, they're easily available, and I rarely had to use them. Each artifact costs between 1 to 3 crystals to use. Each artifact has 3 moves either healing you, protecting you or will attack the enemies. The Bard will find 4 artifacts over time, one is given to him early in the game. While summoning (or equipping weapons) the Bard is vulnerable to attacks, but he can still run away dodging attacks. Mana rapidly replenishes, so you should always have a summon out to help you in battle when you can. Summoning monsters will cost mana, but only a 1 time fee during the initial summon, so whatever the summoned monster does he will not drain your mana. #LEVEL CHARACTERS IN THE BARDS TALE UPGRADE#There's 16 summons in all, and you can upgrade their abilities atleast once during the game if you find their upgrade chip. The Bard starts off with an instrument that can summon 1 rat, but over time he will gain new instruments that can summon up to 4 summons at a time. Bard eventually learns Summons to help out. Bard is your only controllable character, but early in the game he will befriend a dog that won't die, the dog can distract enemies, but he’s not strong enough to kill them. Battle System- The Bard's Tale is a generic top-down view dungeon crawler that’s infested on the PC, but rarely hits consoles. There's really no difference between the first field you fight through and the last one, other than scenario, so the developers didn't put a ton of thought into the game, the whole thing felt rushed. I never had any real problem with the controls, but the game was extremely repetitive and overall boring, but it was short so there's not much to complain about. The map system could of been better, to switch maps you had to start, then go through a list, I wish I could scroll through them while in battle to make, but whatever. There was a few sidequests, but not nearly as much as Summoner: A Goddess Reborn had (they're similar styled games, so I'll make the comparison). The game marks your next destination(s) on the map with a yellow marker, so it's always simple to find what to do next if your lost. I still died plenty of times, but I never was frustrated by anything since there was always save points around. At the beginning of this game, I found it extremely difficult, but once I started to get use to the summon system and I started leveling up gaining new attacks and weapons, the game just got overly simple. ![]()
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